
Interaction Cloud is the platform behind fan experiences for leading broadcasters, leagues, clubs and publishers. Game studios build games on it. Our customers bring their own studios to it.
Select which applies to you:
For game studios, agencies and independent developers
For rights holders, broadcasters and brands on Interaction Cloud
For people building games with AI tools, for the love of it
Interested in joining the development partner programme? We’ll take you through the requirements for scale, security, project management and support to see if it’s a fit.
Access to our publishing partners
Our customers include broadcasters, leagues, clubs and publishers. We hold the relationships and bring the opportunities.
Rich real-time configurability as standard
Styling, copy, content and languages are controlled in Studio, so one game runs for different brands and sponsors without a rebuild.
Fewer things to build
Trivia, predictors, polls, voting and a variety of game engines run on the platform with the option for you to BYO backend subject to approval.
Support that meets the bar
We help you reach the standards our partners expect, we handle first-line support, and manage the commercial relationship.
The partner programme in full
Wave built Blast, a match-3 game for a major sports league, delivered through Monterosa. It lived inside the league’s own digital hub.
Gameplay requires account creation, so every session feeds sign-ups. It runs across 40 levels, on a mechanic every fan already knows. Wave reports thousands of new registrations, and fans who come back to beat their score.
Core Monterosa Elements
Your mechanic maps to an Element: trivia, prediction, poll or vote. You build the frontend only, those Elements give you secure results and aggregated data.
Gamestage Engines
You need server-owned answers, scoring, attempt limits or settlement. An Engine holds the rules. This is a Monterosa product.
BYO Backend
You may have a backend that has to stay in the stack. Reviewed case by case, with load test and penetration test evidence. This may not be accepted by all customers.
Standards and requirements will vary per app. Every app on the platform meets the same high bar. You’ll need to invest time to evidence these before launch.
A game offered to any customer handles at least 100,000 actual concurrent players, evidenced by accurate load test results.
Styling, copy and content configurable through the Monterosa App Spec, with localisation and configurability. Nothing a customer might need to change is hardcoded.
Results always decided server-side with no secrets or judgements made in the client. Code security scanned before it reaches a customer.
Collect only what the experience needs. No personal data in logs. Declared retention, and a data processing agreement where the partner holds fan data.
The SDK passes a consent signal and it is binding. Without consent: no cookies, no tracking, no personal data.
Advertising, sponsorship and payments are declared and approved before launch, and do not change without approval. You may need to include support for the customer’s ad server and tracking.
Maintenance and exit
A runbook, named contacts and an out-of-hours escalation route. You’ll make commitments to fix bugs and address issues. On exit, fan and customer data is returned or deleted within 30 days, confirmed in writing.
The platform is documented in public. Read before you apply.
We will send a two-page summary of the partner programme. Applications are by invitation.



